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this is a sign-up list for the next game of werewolves if you would like to play please add name.
this will take place after gunmens has finished resistance on the forums in the new year
The cards that might be used are:-
tries to eat the rest of the village
tries to kill all the werewolves
stops one person dying each night
gets to see one persons role(card) each night
they kill one person when they die
gets the choice of the two remaining roles(cards)
designates who the lovers are at the start of the game
these two people have a new goal to become the sole remaining people in the village.if one dies the other commits suicide.
gets told who is to die and has two potions one to kill one person and one to save one person both usable once only
first night picks if he is going to be a villager or a werewolf
on the night he gets eaten the first werewolf to his left(below him in forum games)dies if it is still alive the following night
if the werewolves eat the elder he survives the first time and only dies the second time
if the village kill him the first time they lose all there power roles
if lynched they will not be killed
if there is a draw in the lynching they will die instead
gets to use a random role(card) three times in the game(difrent role each time)
a villager every body knows is a villager
first night picks a mentor if the mentor dies he becomes a werewolf
each night he has the option to pick one person(dosent have to)he gets to know if there is a werewolf in the group of three centred on him if there isnt he cant use his power in the game again
THE WHITE WEREWOLF
each other night will wake and eat a werewolf his aim is to be the last one left
locks up one person each night.That person cant interact or be interacted with in any way
there may be more than one of a card in play.
My apologies for not sending out roles last night, I fell asleep really early! To save time I am going to go straight into the night phase so I will message you all your roles now and then, when applicable, ask what you want to do, if you have something to do at night. If you don't have your role in the next 15 mins or have any questions then let me know by PM. Bare with me though because I don't have cards so I have to pick scraps of paper out of a glass! hehe
Re-cap of cards
Werewolf - Acts like a townie during the day wakes up with team kills 1 person each night
Thief - 2 extra cards are added to the deck, thief gets to choose from last two cards
Villager/Townie - no night ability just acts during the day only (I tend to call them villagers but it's the same thing as townie)
Village Idiot - Doesn't die when lynched by the village but loses the right to vote. Can be eaten though.
Scape goat - If the village vote ends in a tie then the scape goat is lynched instead.
Cupid - Chooses any 2 people (can be himself) to become lovers.
Lovers - The lovers are in love they cant vote to take each other out. the lovers new role is to end the game together last ones alive. When 1 lover dies the next lover dies with him.
Seer - Sees any one persons card each night
Hunter - When killed will take out another person of his own choice
Witch - Has 2 one time use potions, 1 to kill 1 someone and 1 to save someone usable only at night
Jail Keeper - Protects 1 person each night from ANY death but also prevents them from taking action during the night.
Obviously all these cards aren't in the deck but I thought this time I wouldn't say what is in/out and see what happens! Might be terrible but we'll see!
So now..... *NIGHT PHASE BEGINS!*